Welcome to the first Goldenrod Guide! This book is intended to be a toolbox of variant rules and ideas for you to use in your Swords & Wizardry game! This book focuses on various options related to combat, such as using weapon proficiencies and combat styles, as well as introducing rules for running jousts and other competitive tournaments.
Now with a Forward by Matt Finch
"Back at the very beginnings of the Swords & Wizardry project, we had a couple of different goals in mind. First was to offer people the kind of open-ended rules that characterize the very beginning of role-playing games. The second goal, though, was to provide people with a framework for tinkering around to create an individualized set of house rules. Goldenrod’s Guide to Combat for Swords & Wizardry offers a set of tools for creating some of those house rules. It’s a set of options for making combat more tactical, picking and choosing the bits you like, and offering some commentary on each one. It’s a great set of resources that maintain what I think is the essential flavor of the game, but allow people to branch out and deepen some of the fundamental aspects of it. For gaming groups that really like to dig into the nitty-gritty of combat, this is a great set of ideas for how to do it." - Matt Finch