#1 With a Bullet Point: 3 Templates for Stone Golems

by Rogue Genius Games

Rogue Genius Games

$0.75 $1.00


#1 With a Bullet Point: 3 Templates for Stone Golems

Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.

#1 With A Bullet Point is a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.

High Concept: Three simple templates to make stone golems a much more interesting and varied group of foes, useful both to match thematic elements of a specific encounter and to surprise PCs when they do something new and unforeseen!

  • Diamond (+2 CR):Diamond golems are not only extremely durable, but are also covered in amazingly sharp edges and points, making their attacks more powerful than standard stone golems. They also lose the slow special ability common to stone golems.
  • Lodestone (+1 CR): Lodestone golems have the natural magnetic attraction of the lodestone used in their creation replaced by an arcane attraction for all metal.
  • Pumice (+0 CR): Pumice golems are most often used by native island cultures as fast-moving guardians to protect and hold bays and caves, though their light weight also makes them popular as unsleeping sentinels on merchant ships.