Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.
#1 With A Bullet Point is a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.
The High Concept: Five feats that allow spellcasters using the classic and venerable spell unseen servant to use it in new and useful ways.
The feats included are:
- Force Servant: Your unseen servant is much hardier than most.
- Greater Servant: Your unseen servant spells produce faster, stronger spell effects.
- Unseen Actor: You can use your unseen servant to lend credibility to your illusions.
- Unseen Craftsman: Your unseen servant is much handier than most such spell effects.
- Unseen Squire: You can order your unseen servant to help another character.