#1 with a Bullet Point: 6 Teleportation Spell Feats – Pathfinder 1e Spellcaster PDF
Rogue Genius Games
#1 with a Bullet Point: 6 Teleportation Spell Feats – Pathfinder 1e Spellcaster PDF
Give your Pathfinder 1st Edition teleportation-focused spellcaster as many options as characters who specialize in any other form of movement. #1 with a Bullet Point: 6 Teleportation Spell Feats is part of the Summer of Bullets event — a focused, no-fluff PDF ready to drop into your campaign.
Who This Appeals To
Perfect for Pathfinder 1e wizards, sorcerers, and any spellcaster who relies on teleportation spells as a core part of their playstyle. If you want more tactical depth and creative options when blinking around the battlefield, these feats deliver.
Features
- Apportation – Force teleportation spells to fuel a natural teleportation ability.
- Augment Teleportation – Take more material, from farther away, and rearrange where it arrives.
- Phase Shift – Retain aspects of etherealness after you teleport.
- Slow Teleport – Take a leisurely long moment before arrival instead of instant travel.
- State Change – Add magic effects to yourself when you teleport.
- Unexpected Arrival – Send a wave of magic ahead of you when you teleport.
What You'll Experience
No in-character fiction. No charts and tables. No sidebars of optional rules. Just one sentence of High Concept, then bullet points — exactly what busy GMs and players need to drop new options into their campaigns immediately.